
I also noticed how the textures on the large sword scabard gets inverted whenever Link's far from the camera - I can put up with that. The same thing goes for the Text/Dialogue Boxes. I also need help locating those values in the ROM so I can use the Skyward Sword sprites I obtained and make its colors appear accurately in the game.

It also appears that the HUD elements work the same way as Link's tunic - a somewhat pre-colored surface which can also be edited. I'd really appreciate it if someone can provide me the values I need to Hex Edit so I can change it to white. However, the offsets are different on the regular OoT ROM. I've Googled about Hex Editing it and managed to make it work on the Debug version of OoT (ZELOOTMA). I know that his clothing textures are some sort of masks so using the actual Skyward Sword textures won't work as it will only darken his tunic. Has anyone finally succeeded retexturing Link's stubborn bracer/gaunlet forearms, belt and his adult version's hair in the back? And also the NPC house interiors in Kokiri Forest? I need a little help with a few things regarding Hex Editing:


I've only retextured most of Kokiri Forest, a little in Lost Woods, Link's clothing and equipment, some parts of the HUD which I'd say is about 90% complete after two weeks of working on it.įor screenshots, I posted the same topic Here. I haven't played Skyward Sword nor Twilight Princess yet (I'm such a loser). I'm using Phantom7's Hi-Res Texture Pack as a basis and replaced a few of the textures with the ones Disbala used for his Twilight Princess - Skyward Sword Texture Pack. Noob here working on my very first N64 Retexture Project.
